Zombie Idle Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 53
- Animated: Yes
Animation Types Included:
- Zombie Crouch Idle Animations
- Zombie Sit Idle Animations
- Zombie Stand Idle Animations
- Zombie Stand 2 Idle Animations
- Zombie Transition Animations
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 0
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Zombie_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Zombie Idle Animation Pack.
CROUCH IDLE
- AN_Zombie_Idle_Crouch_01
- AN_Zombie_Idle_Crouch_02
- AN_Zombie_Idle_Crouch_03
- AN_Zombie_Idle_Crouch_04
SIT IDLE
- AN_Zombie_Idle_Sit_01
- AN_Zombie_Idle_Sit_02
STAND IDLE
- AN_Zombie_Idle_Stand_01
- AN_Zombie_Idle_Stand_02
- AN_Zombie_Idle_Stand_03
- AN_Zombie_Idle_Stand_04
- AN_Zombie_Idle_Stand_05
- AN_Zombie_Idle_Stand_06
- AN_Zombie_Idle_Stand_07
- AN_Zombie_Idle_Stand_08
- AN_Zombie_Idle_Stand_09
- AN_Zombie_Idle_Stand_10
- AN_Zombie_Idle_Stand_11
- AN_Zombie_Idle_Stand_12
- AN_Zombie_Idle_Stand_13
- AN_Zombie_Idle_Stand_14
- AN_Zombie_Idle_Stand_15
- AN_Zombie_Idle_Stand_16
- AN_Zombie_Idle_Stand_17
- AN_Zombie_Idle_Stand_18
- AN_Zombie_Idle_Stand_19
- AN_Zombie_Idle_Stand_20
- AN_Zombie_Idle_Stand_21
- AN_Zombie_Idle_Stand_22
- AN_Zombie_Idle_Stand_23
- AN_Zombie_Idle_Stand_24
- AN_Zombie_Idle_Stand_25
- AN_Zombie_Idle_Stand_26
- AN_Zombie_Idle_Stand_27
- AN_Zombie_Idle_Stand_28
STAND 2 IDLE
- AN_Zombie_Idle_Stand2_01
- AN_Zombie_Idle_Stand2_02
- AN_Zombie_Idle_Stand2_03
- AN_Zombie_Idle_Stand2_04
- AN_Zombie_Idle_Stand2_05
- AN_Zombie_Idle_Stand2_06
- AN_Zombie_Idle_Stand2_07
- AN_Zombie_Idle_Stand2_08
- AN_Zombie_Idle_Stand2_09
- AN_Zombie_Idle_Stand2_10
- AN_Zombie_Idle_Stand2_11
- AN_Zombie_Idle_Stand2_12
- AN_Zombie_Idle_Stand2_13
- AN_Zombie_Idle_Stand2_14
- AN_Zombie_Idle_Stand2_15
TRANSITIONS
- AN_Zombie_Trans_CrouchToStand_01
- AN_Zombie_Trans_Stand2toStand
- AN_Zombie_Trans_StandToCrouch_01
- AN_Zombie_Trans_StandtoStand2