Survival Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 55
- Animated: Yes
Animation Types Included:
- Binoculars Animations
- Compass Animations
- Consume Animations
- Flare Animations
- Flashlight Animations
- Body / Inspection Animations
- Map Animations
- Medical Use Animations
- Fireplace Interaction
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 0
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Survival_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Survival Animation Pack.
BINOCULARS
- AN_Survival_Binoculars_RightHand_Equip
- AN_Survival_Binoculars_RightHand_Idle
- AN_Survival_Binoculars_RightHand_LookCenter
- AN_Survival_Binoculars_RightHand_LookDown90
- AN_Survival_Binoculars_RightHand_LookLeft90
- AN_Survival_Binoculars_RightHand_LookRight90
- AN_Survival_Binoculars_RightHand_LookUp90
- AN_Survival_Binoculars_RightHand_Unequip
COMPASS
- AN_Survival_Compass_RightHand_Equip
- AN_Survival_Compass_RightHand_Idle
- AN_Survival_Compass_RightHand_LookLeft90
- AN_Survival_Compass_RightHand_LookRight90
- AN_Survival_Compass_RightHand_Unequip
CONSUME
- AN_Survival_Consume_Drinking
- AN_Survival_Consume_Eating
FLARE
- AN_Survival_Flare_RightHand_Equip
- AN_Survival_Flare_RightHand_Idle
- AN_Survival_Flare_RightHand_ThrowAway
- AN_Survival_Flare_RightHand_ThrowDown
- AN_Survival_Flare_RightHand_Unequip
FLASHLIGHT - LEFT HAND
- AN_Survival_Flashlight_Type01_LeftHand_BatteryLow
- AN_Survival_Flashlight_Type01_LeftHand_ChangeBattery
- AN_Survival_Flashlight_Type01_LeftHand_Equip
- AN_Survival_Flashlight_Type01_LeftHand_Idle
- AN_Survival_Flashlight_Type01_LeftHand_LookCenter
- AN_Survival_Flashlight_Type01_LeftHand_LookDown90
- AN_Survival_Flashlight_Type01_LeftHand_LookLeft90
- AN_Survival_Flashlight_Type01_LeftHand_LookRight90
- AN_Survival_Flashlight_Type01_LeftHand_LookUp90
- AN_Survival_Flashlight_Type01_LeftHand_Toggle
- AN_Survival_Flashlight_Type01_LeftHand_Unequip
FLASHLIGHT - RIGHT HAND
- AN_Survival_Flashlight_Type01_RightHand_BatteryLow
- AN_Survival_Flashlight_Type01_RightHand_ChangeBattery
- AN_Survival_Flashlight_Type01_RightHand_Equip
- AN_Survival_Flashlight_Type01_RightHand_Idle
- AN_Survival_Flashlight_Type01_RightHand_LookCenter
- AN_Survival_Flashlight_Type01_RightHand_LookDown90
- AN_Survival_Flashlight_Type01_RightHand_LookLeft90
- AN_Survival_Flashlight_Type01_RightHand_LookRight90
- AN_Survival_Flashlight_Type01_RightHand_LookUp90
- AN_Survival_Flashlight_Type01_RightHand_Toggle
- AN_Survival_Flashlight_Type01_RightHand_Unequip
INSPECT BODY
- AN_Survival_InspectBody_Stand_01
- AN_Survival_InspectBody_Stand_02
MAP
- AN_Survival_Map_LeftHand_Equip
- AN_Survival_Map_LeftHand_Idle
- AN_Survival_Map_LeftHand_LookLeft90
- AN_Survival_Map_LeftHand_LookRight90
- AN_Survival_Map_LeftHand_Unequip
MEDICAL
- AN_Survival_Med_Bandage_Use_01
- AN_Survival_Med_Bandage_Use_02
- AN_Survival_Med_Syringe_Use_01
- AN_Survival_Med_Syringe_Use_02
FIREPLACE
- AN_Survival_Fireplace_LightFire_ToIdle_01
- AN_Survival_Fireplace_LightFire_ToIdle_02