Technical Information

Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).

Characters

  • Number of Characters: 0 (Animation-only pack – no character meshes included)
  • Number of Skins: 0
  • Vertex Count of Characters: N/A

Rigging

  • Rigged: Yes
  • Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
  • IK Bones Included: Yes
  • Retarget Ready: Yes

Animations

  • Number of Animations: 30
  • Animated: Yes

Animation Types Included:

  • Stair Walk Up Animations
  • Stair Walk Down Animations
  • Stair Jog Up Animations
  • Stair Jog Down Animations
  • Handrail Up / Down Animations
  • Tired Stair Animations
  • 180° Stair Turn Animations

Root Motion

  • Root Motion: Included
  • In-Place Versions: Supported (disable root motion inside UE if needed)

Root Motion Setup (UE5):

  • Animation Sequence → Asset Details → Root Motion → Enable Root Motion
  • Character Movement → Root Motion Mode → Set as required

Materials & Textures

  • Number of Materials: 0
  • Number of Material Instances: 0
  • Number of Textures: 0
  • Texture Resolutions: N/A

(Animation-only package – no materials or textures included)

Blueprints

  • Number of Blueprints: 0
  • Input: No
  • Network Replicated: No

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

Important Notes

  • Animation-only pack (no character meshes included)
  • Designed for UE5 Mannequin (Epic Skeleton)
  • Clean naming convention (AN_Stair_*)
  • Categorized for Behavior Trees & State Machines
  • Compatible with crowd systems

Animation List

Complete animation list included in the Stair Animation Pack.

WALK DOWN

  • AN_Stair_WalkDown_Loop_01
  • AN_Stair_WalkDown_PivotLeft_90_01
  • AN_Stair_WalkDown_PivotRight_90_01
  • AN_Stair_WalkDown_Start_01
  • AN_Stair_WalkDown_Stop_01
  • A_Stairs_WalkDown_180_Turn_L
  • A_Stairs_WalkDown_180_Turn_R

WALK UP

  • AN_Stair_WalkUp_Loop_01
  • AN_Stair_WalkUp_PivotLeft_90_01
  • AN_Stair_WalkUp_PivotRight_90_01
  • AN_Stair_WalkUp_Start_01
  • AN_Stair_WalkUp_Stop_01
  • A_Stairs_WalkUp_180_Turn_L
  • A_Stairs_WalkUp_180_Turn_R

JOG DOWN

  • AN_Stair_JogDown_Loop_01
  • AN_Stair_JogDown_PivotLeft_01
  • AN_Stair_JogDown_PivotRight_01
  • AN_Stair_JogDown_Start_01
  • AN_Stair_JogDown_Stop_01

JOG UP

  • AN_Stair_JogUp_Loop_01
  • AN_Stair_JogUp_PivotLeft_01
  • AN_Stair_JogUp_PivotRight_01
  • AN_Stair_JogUp_Start_01
  • AN_Stair_JogUp_Stop_01

HANDRAIL

  • AN_Stair_HandrailDown_Left_Loop_01
  • AN_Stair_HandrailDown_Right_Loop_01
  • AN_Stair_HandrailUp_Left_Loop_01
  • AN_Stair_HandrailUp_Right_Loop_01

TIRED

  • AN_Stair_TiredDown_Loop_01
  • AN_Stair_TiredUp_Loop_01