Technical Information

Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).

Characters

  • Number of Characters: 0 (Animation-only pack – no character meshes included)
  • Number of Skins: 0
  • Vertex Count of Characters: N/A

Rigging

  • Rigged: Yes
  • Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
  • IK Bones Included: Yes
  • Retarget Ready: Yes

Animations

  • Number of Animations: 70
  • Animated: Yes

Animation Types Included:

  • Armrest Chair Animations
  • Chair Idle Animations
  • Sit / Stand Transitions

Root Motion

  • Root Motion: Included
  • In-Place Versions: Supported (disable root motion inside UE if needed)

Root Motion Setup (UE5):

  • Animation Sequence → Asset Details → Root Motion → Enable Root Motion
  • Character Movement → Root Motion Mode → Set as required

Materials & Textures

  • Number of Materials: 1
  • Number of Material Instances: 0
  • Number of Textures: 0
  • Texture Resolutions: N/A

(Animation-only package – no materials or textures included)

Blueprints

  • Number of Blueprints: 0
  • Input: No
  • Network Replicated: No

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

Important Notes

  • Animation-only pack (no character meshes included)
  • Designed for UE5 Mannequin (Epic Skeleton)
  • Clean naming convention (AN_Sit_*)
  • Categorized for Behavior Trees & State Machines
  • Compatible with crowd systems

Animation List

Complete animation list included in the Seated Animation Pack.

ARMREST CHAIR

  • AN_Sit_ArmrestChair_HandTap
  • AN_Sit_ArmrestChair_Idle
  • AN_Sit_ArmrestChair_Idle_2
  • AN_Sit_ArmrestChair_Idle_LookAround
  • AN_Sit_ArmrestChair_Idle_Neutral
  • AN_Sit_ArmrestChair_Idle_Neutral_2
  • AN_Sit_ArmrestChair_Idle_Neutral_Drinking
  • AN_Sit_ArmrestChair_Idle_Neutral_Phone
  • AN_Sit_ArmrestChair_Idle_Neutral_Smoking
  • AN_Sit_ArmrestChair_Idle_Talk
  • AN_Sit_ArmrestChair_Idle_Talk_2
  • AN_Sit_ArmrestChair_Idle_Talk_3
  • AN_Sit_ArmrestChair_Idle_Talk_4
  • AN_Sit_ArmrestChair_Idle_Talk_5
  • AN_Sit_ArmrestChair_SitToStand_Front
  • AN_Sit_ArmrestChair_StandToSit_Front

CHAIR

  • AN_Sit_Chair_AdjustPosture
  • AN_Sit_Chair_AdjustPosture_2
  • AN_Sit_Chair_AdjustPosture_3
  • AN_Sit_Chair_AdjustPostureA
  • AN_Sit_Chair_AdjustPostureA_2
  • AN_Sit_Chair_AdjustPostureA_3
  • AN_Sit_Chair_Dancing
  • AN_Sit_Chair_Dead
  • AN_Sit_Chair_Drowsy_Start
  • AN_Sit_Chair_Drowsy_Idle
  • AN_Sit_Chair_Drowsy_Finish
  • AN_Sit_Chair_Drowsy_Finish2
  • AN_Sit_Chair_Drunk_Start
  • AN_Sit_Chair_Drunk_Idle
  • AN_Sit_Chair_Drunk_Stop
  • AN_Sit_Chair_Idle
  • AN_Sit_Chair_Idle_Neutral
  • AN_Sit_Chair_Idle_Neutral_2
  • AN_Sit_Chair_Idle_LookAround
  • AN_Sit_Chair_Idle_LookAround_2
  • AN_Sit_Chair_Idle_LookAround_3
  • AN_Sit_Chair_Idle_LookAround_4
  • AN_Sit_Chair_Idle_LookUpThink
  • AN_Sit_Chair_Idle_HeadScratch
  • AN_Sit_Chair_Idle_NeckStretch
  • AN_Sit_Chair_Idle_TapLegs
  • AN_Sit_Chair_PhoneTalk_Start
  • AN_Sit_Chair_PhoneTalk_Idle
  • AN_Sit_Chair_PhoneTalk_Idle_2
  • AN_Sit_Chair_PhoneTalk_Stop
  • AN_Sit_Chair_Relax
  • AN_Sit_Chair_ShakeHead_Disagree
  • AN_Sit_Chair_ShakeHead_Disagree_2
  • AN_Sit_Chair_Talk_Left
  • AN_Sit_Chair_Talk_Right
  • AN_Sit_Chair_LeanBack_Relax
  • AN_Sit_Chair_LeanBack_Relax_Idle
  • AN_Sit_Chair_LeanBack_Relax_Idle_Stop
  • AN_Sit_Chair_LeanBack_Stretch
  • AN_Sit_Chair_LeanBack_StretchA
  • AN_Sit_Chair_LegsCrossA_Idle
  • AN_Sit_Chair_LegsCrossA_Idle_2
  • AN_Sit_Chair_LegsCrossA_LookAround
  • AN_Sit_Chair_LegsCrossA_LookAround_2
  • AN_Sit_Chair_Nod_Agree
  • AN_Sit_Chair_Nod_Agree_2
  • AN_Sit_Chair_SitToStand
  • AN_Sit_Chair_SitToStand_2
  • AN_Sit_Chair_StandToSit
  • AN_Sit_Chair_StandToSit_2
  • AN_Sit_Chair_Trans_To_LegsCrossA
  • AN_Sit_Chair_Trans_From_LegsCrossA
  • AN_Sit_Chair_Trans_From_LegsCrossA_2
  • AN_Sit_Chair_Waiting_Bored
  • AN_Sit_Chair_Waiting_CheckTime_Pantomime