Seated Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 70
- Animated: Yes
Animation Types Included:
- Armrest Chair Animations
- Chair Idle Animations
- Sit / Stand Transitions
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 1
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Sit_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Seated Animation Pack.
ARMREST CHAIR
- AN_Sit_ArmrestChair_HandTap
- AN_Sit_ArmrestChair_Idle
- AN_Sit_ArmrestChair_Idle_2
- AN_Sit_ArmrestChair_Idle_LookAround
- AN_Sit_ArmrestChair_Idle_Neutral
- AN_Sit_ArmrestChair_Idle_Neutral_2
- AN_Sit_ArmrestChair_Idle_Neutral_Drinking
- AN_Sit_ArmrestChair_Idle_Neutral_Phone
- AN_Sit_ArmrestChair_Idle_Neutral_Smoking
- AN_Sit_ArmrestChair_Idle_Talk
- AN_Sit_ArmrestChair_Idle_Talk_2
- AN_Sit_ArmrestChair_Idle_Talk_3
- AN_Sit_ArmrestChair_Idle_Talk_4
- AN_Sit_ArmrestChair_Idle_Talk_5
- AN_Sit_ArmrestChair_SitToStand_Front
- AN_Sit_ArmrestChair_StandToSit_Front
CHAIR
- AN_Sit_Chair_AdjustPosture
- AN_Sit_Chair_AdjustPosture_2
- AN_Sit_Chair_AdjustPosture_3
- AN_Sit_Chair_AdjustPostureA
- AN_Sit_Chair_AdjustPostureA_2
- AN_Sit_Chair_AdjustPostureA_3
- AN_Sit_Chair_Dancing
- AN_Sit_Chair_Dead
- AN_Sit_Chair_Drowsy_Start
- AN_Sit_Chair_Drowsy_Idle
- AN_Sit_Chair_Drowsy_Finish
- AN_Sit_Chair_Drowsy_Finish2
- AN_Sit_Chair_Drunk_Start
- AN_Sit_Chair_Drunk_Idle
- AN_Sit_Chair_Drunk_Stop
- AN_Sit_Chair_Idle
- AN_Sit_Chair_Idle_Neutral
- AN_Sit_Chair_Idle_Neutral_2
- AN_Sit_Chair_Idle_LookAround
- AN_Sit_Chair_Idle_LookAround_2
- AN_Sit_Chair_Idle_LookAround_3
- AN_Sit_Chair_Idle_LookAround_4
- AN_Sit_Chair_Idle_LookUpThink
- AN_Sit_Chair_Idle_HeadScratch
- AN_Sit_Chair_Idle_NeckStretch
- AN_Sit_Chair_Idle_TapLegs
- AN_Sit_Chair_PhoneTalk_Start
- AN_Sit_Chair_PhoneTalk_Idle
- AN_Sit_Chair_PhoneTalk_Idle_2
- AN_Sit_Chair_PhoneTalk_Stop
- AN_Sit_Chair_Relax
- AN_Sit_Chair_ShakeHead_Disagree
- AN_Sit_Chair_ShakeHead_Disagree_2
- AN_Sit_Chair_Talk_Left
- AN_Sit_Chair_Talk_Right
- AN_Sit_Chair_LeanBack_Relax
- AN_Sit_Chair_LeanBack_Relax_Idle
- AN_Sit_Chair_LeanBack_Relax_Idle_Stop
- AN_Sit_Chair_LeanBack_Stretch
- AN_Sit_Chair_LeanBack_StretchA
- AN_Sit_Chair_LegsCrossA_Idle
- AN_Sit_Chair_LegsCrossA_Idle_2
- AN_Sit_Chair_LegsCrossA_LookAround
- AN_Sit_Chair_LegsCrossA_LookAround_2
- AN_Sit_Chair_Nod_Agree
- AN_Sit_Chair_Nod_Agree_2
- AN_Sit_Chair_SitToStand
- AN_Sit_Chair_SitToStand_2
- AN_Sit_Chair_StandToSit
- AN_Sit_Chair_StandToSit_2
- AN_Sit_Chair_Trans_To_LegsCrossA
- AN_Sit_Chair_Trans_From_LegsCrossA
- AN_Sit_Chair_Trans_From_LegsCrossA_2
- AN_Sit_Chair_Waiting_Bored
- AN_Sit_Chair_Waiting_CheckTime_Pantomime