Technical Information

Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).

Characters

  • Number of Characters: 0 (Animation-only pack – no character meshes included)
  • Number of Skins: 0
  • Vertex Count of Characters: N/A

Rigging

  • Rigged: Yes
  • Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
  • IK Bones Included: Yes
  • Retarget Ready: Yes

Animations

  • Number of Animations: 107
  • Animated: Yes

Animation Types Included:

  • Arms Crossed
  • Breath / Tired
  • Brush / Fidget
  • Discomfort
  • Greet / Social
  • Environment / Reactions
  • Shift / Idle Movement
  • Smoke / Music
  • Stretch / Wait
  • Wall Lean

Root Motion

  • Root Motion: Included
  • In-Place Versions: Supported (disable root motion inside UE if needed)

Root Motion Setup (UE5):

  • Animation Sequence → Asset Details → Root Motion → Enable Root Motion
  • Character Movement → Root Motion Mode → Set as required

Materials & Textures

  • Number of Materials: 0
  • Number of Material Instances: 0
  • Number of Textures: 0
  • Texture Resolutions: N/A

(Animation-only package – no materials or textures included)

Blueprints

  • Number of Blueprints: 0
  • Input: No
  • Network Replicated: No

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

Important Notes

  • Animation-only pack (no character meshes included)
  • Designed for UE5 Mannequin (Epic Skeleton)
  • Clean naming convention (AN_Idle_*)
  • Categorized for Behavior Trees & State Machines
  • Compatible with crowd systems

Animation List

Complete animation list included in the Idle Animation Pack.

ARMS CROSSED

  • AN_Idle_ArmsCrossed_01_Idle
  • AN_Idle_ArmsCrossed_01_LookAround
  • AN_Idle_ArmsCrossed_01_Start
  • AN_Idle_ArmsCrossed_01_Stop
  • AN_Idle_ArmsCrossed_02_Idle
  • AN_Idle_ArmsCrossed_02_Start
  • AN_Idle_ArmsCrossed_02_Stop
  • AN_Idle_ArmsCrossed_03_Idle
  • AN_Idle_ArmsCrossed_03_LookAround
  • AN_Idle_ArmsCrossed_03_Start
  • AN_Idle_ArmsCrossed_03_Stop
  • AN_Idle_ArmsCrossed_Start
  • AN_Idle_ArmsCrossed_Stop

BREATH / TIRED

  • AN_Idle_Breath_GrabHead_01
  • AN_Idle_Breath_GrabKnees_Start
  • AN_Idle_Breath_GrabKnees_Loop_01
  • AN_Idle_Breath_GrabKnees_Loop_02
  • AN_Idle_Breath_GrabKnees_Loop_03
  • AN_Idle_Breath_GrabKnees_Stop
  • AN_Idle_Breath_Heavy_01
  • AN_Idle_Breath_Heavy_02
  • AN_Idle_Breath_LeanOver_Loop_01
  • AN_Idle_Breath_LeanOver_Start
  • AN_Idle_Breath_LeanOver_Stop
  • AN_Idle_Tired_01
  • AN_Idle_Tired_02
  • AN_Idle_Tired_FallForward
  • AN_Idle_Tired_StaggerBack
  • AN_Idle_Tired_StaggerSide
  • AN_Idle_Tired_Yawn_01
  • AN_Idle_Tired_Yawn_02

BRUSH / FIDGET

  • AN_Idle_BrushOff_Arm_01
  • AN_Idle_BrushOff_Chest_01
  • AN_Idle_BrushOff_Chest_02
  • AN_Idle_BrushOff_Legs_01
  • AN_Idle_BrushOff_Legs_01_2
  • AN_Idle_BrushOff_Legs_02
  • AN_Idle_Fidget_RubNeck_01
  • AN_Idle_Fidget_ScratchFace_01
  • AN_Idle_Fidget_ScratchHead_01
  • AN_Idle_Fidget_Silly

DISCOMFORT

  • AN_Idle_Discomfort_Toilet_01
  • AN_Idle_Discomfort_Toilet_02
  • AN_Idle_Discomfort_Toilet_03
  • AN_Idle_Discomfort_Toilet_04
  • AN_Idle_Discomfort_Toilet_05

GREET / SOCIAL

  • AN_Idle_Greet_ComeHere_01
  • AN_Idle_Greet_ComeHere_02
  • AN_Idle_Greet_ComeHere_03
  • AN_Idle_Greet_Nod_01
  • AN_Idle_Greet_Nod_02
  • AN_Idle_Greet_Point_01
  • AN_Idle_Greet_Point_02
  • AN_Idle_Greet_Wave_01
  • AN_Idle_Greet_Wave_02

ENVIRONMENT / REACTIONS

  • AN_Idle_Cold_HoldArms_01
  • AN_Idle_Cold_HoldArms_02
  • AN_Idle_Hot_FanHand
  • AN_Idle_Hot_SunShade_LeftHand
  • AN_Idle_Hot_SunShade_RightHand
  • AN_Idle_Hot_WipeBrow_LeftHand
  • AN_Idle_Hot_WipeBrow_RightHand
  • AN_Idle_LookAtNails_01
  • AN_Idle_LookAtNails_02
  • AN_Idle_LookAtNails_Bite

SHIFT / IDLE MOVEMENT

  • AN_Idle_ShiftLeft_LookAround_01
  • AN_Idle_ShiftLeft_Loop_01
  • AN_Idle_ShiftLeft_Start
  • AN_Idle_ShiftLeft_Stop
  • AN_Idle_ShiftRight_LookAround_01
  • AN_Idle_ShiftRight_Loop_01
  • AN_Idle_ShiftRight_Start
  • AN_Idle_ShiftRight_Stop
  • AN_Idle_ShiftRight_WiggleFingers

SMOKE / MUSIC

  • AN_Idle_Music_Start
  • AN_Idle_Listening_Music_Loop
  • AN_Idle_Listening_Music_Loop_2
  • AN_Idle_Music_Stop
  • AN_Idle_Smoke_FlickAsh
  • AN_Idle_Smoke_Hold_Loop
  • AN_Idle_Smoke_Inhale_01
  • AN_Idle_Smoke_LightUp
  • AN_Idle_Smoke_Start
  • AN_Idle_Smoke_Stop

STRETCH / WAIT

  • AN_Idle_StandWide_Stretch_01
  • AN_Idle_StandWide_Stretch_02
  • AN_Idle_StandWide_Stretch_03
  • AN_Idle_StandWide_Stretch_04
  • AN_Idle_StandWide_Stretch_05
  • AN_Idle_Wait_CheckWatch_01
  • AN_Idle_Wait_CheckWatch_02
  • AN_Idle_Wait_LookAround_01
  • AN_Idle_Wait_LookAround_02

WALL LEAN

  • AN_Idle_WallLean_LookAround
  • AN_Idle_WallLean_LookDown
  • AN_Idle_WallLean_LookLeft
  • AN_Idle_WallLean_LookRight
  • AN_Idle_WallLean_Loop_01
  • AN_Idle_WallLean_Start
  • AN_Idle_WallLean_Stop
  • AN_Idle_WallLeanLeftFoot_LookAround
  • AN_Idle_WallLeanLeftFoot_LookLeft
  • AN_Idle_WallLeanLeftFoot_LookRight
  • AN_Idle_WallLeanLeftFoot_Loop_01
  • AN_Idle_WallLeanLeftFoot_Start
  • AN_Idle_WallLeanLeftFoot_Stop