Idle Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 107
- Animated: Yes
Animation Types Included:
- Arms Crossed
- Breath / Tired
- Brush / Fidget
- Discomfort
- Greet / Social
- Environment / Reactions
- Shift / Idle Movement
- Smoke / Music
- Stretch / Wait
- Wall Lean
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 0
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Idle_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Idle Animation Pack.
ARMS CROSSED
- AN_Idle_ArmsCrossed_01_Idle
- AN_Idle_ArmsCrossed_01_LookAround
- AN_Idle_ArmsCrossed_01_Start
- AN_Idle_ArmsCrossed_01_Stop
- AN_Idle_ArmsCrossed_02_Idle
- AN_Idle_ArmsCrossed_02_Start
- AN_Idle_ArmsCrossed_02_Stop
- AN_Idle_ArmsCrossed_03_Idle
- AN_Idle_ArmsCrossed_03_LookAround
- AN_Idle_ArmsCrossed_03_Start
- AN_Idle_ArmsCrossed_03_Stop
- AN_Idle_ArmsCrossed_Start
- AN_Idle_ArmsCrossed_Stop
BREATH / TIRED
- AN_Idle_Breath_GrabHead_01
- AN_Idle_Breath_GrabKnees_Start
- AN_Idle_Breath_GrabKnees_Loop_01
- AN_Idle_Breath_GrabKnees_Loop_02
- AN_Idle_Breath_GrabKnees_Loop_03
- AN_Idle_Breath_GrabKnees_Stop
- AN_Idle_Breath_Heavy_01
- AN_Idle_Breath_Heavy_02
- AN_Idle_Breath_LeanOver_Loop_01
- AN_Idle_Breath_LeanOver_Start
- AN_Idle_Breath_LeanOver_Stop
- AN_Idle_Tired_01
- AN_Idle_Tired_02
- AN_Idle_Tired_FallForward
- AN_Idle_Tired_StaggerBack
- AN_Idle_Tired_StaggerSide
- AN_Idle_Tired_Yawn_01
- AN_Idle_Tired_Yawn_02
BRUSH / FIDGET
- AN_Idle_BrushOff_Arm_01
- AN_Idle_BrushOff_Chest_01
- AN_Idle_BrushOff_Chest_02
- AN_Idle_BrushOff_Legs_01
- AN_Idle_BrushOff_Legs_01_2
- AN_Idle_BrushOff_Legs_02
- AN_Idle_Fidget_RubNeck_01
- AN_Idle_Fidget_ScratchFace_01
- AN_Idle_Fidget_ScratchHead_01
- AN_Idle_Fidget_Silly
DISCOMFORT
- AN_Idle_Discomfort_Toilet_01
- AN_Idle_Discomfort_Toilet_02
- AN_Idle_Discomfort_Toilet_03
- AN_Idle_Discomfort_Toilet_04
- AN_Idle_Discomfort_Toilet_05
GREET / SOCIAL
- AN_Idle_Greet_ComeHere_01
- AN_Idle_Greet_ComeHere_02
- AN_Idle_Greet_ComeHere_03
- AN_Idle_Greet_Nod_01
- AN_Idle_Greet_Nod_02
- AN_Idle_Greet_Point_01
- AN_Idle_Greet_Point_02
- AN_Idle_Greet_Wave_01
- AN_Idle_Greet_Wave_02
ENVIRONMENT / REACTIONS
- AN_Idle_Cold_HoldArms_01
- AN_Idle_Cold_HoldArms_02
- AN_Idle_Hot_FanHand
- AN_Idle_Hot_SunShade_LeftHand
- AN_Idle_Hot_SunShade_RightHand
- AN_Idle_Hot_WipeBrow_LeftHand
- AN_Idle_Hot_WipeBrow_RightHand
- AN_Idle_LookAtNails_01
- AN_Idle_LookAtNails_02
- AN_Idle_LookAtNails_Bite
SHIFT / IDLE MOVEMENT
- AN_Idle_ShiftLeft_LookAround_01
- AN_Idle_ShiftLeft_Loop_01
- AN_Idle_ShiftLeft_Start
- AN_Idle_ShiftLeft_Stop
- AN_Idle_ShiftRight_LookAround_01
- AN_Idle_ShiftRight_Loop_01
- AN_Idle_ShiftRight_Start
- AN_Idle_ShiftRight_Stop
- AN_Idle_ShiftRight_WiggleFingers
SMOKE / MUSIC
- AN_Idle_Music_Start
- AN_Idle_Listening_Music_Loop
- AN_Idle_Listening_Music_Loop_2
- AN_Idle_Music_Stop
- AN_Idle_Smoke_FlickAsh
- AN_Idle_Smoke_Hold_Loop
- AN_Idle_Smoke_Inhale_01
- AN_Idle_Smoke_LightUp
- AN_Idle_Smoke_Start
- AN_Idle_Smoke_Stop
STRETCH / WAIT
- AN_Idle_StandWide_Stretch_01
- AN_Idle_StandWide_Stretch_02
- AN_Idle_StandWide_Stretch_03
- AN_Idle_StandWide_Stretch_04
- AN_Idle_StandWide_Stretch_05
- AN_Idle_Wait_CheckWatch_01
- AN_Idle_Wait_CheckWatch_02
- AN_Idle_Wait_LookAround_01
- AN_Idle_Wait_LookAround_02
WALL LEAN
- AN_Idle_WallLean_LookAround
- AN_Idle_WallLean_LookDown
- AN_Idle_WallLean_LookLeft
- AN_Idle_WallLean_LookRight
- AN_Idle_WallLean_Loop_01
- AN_Idle_WallLean_Start
- AN_Idle_WallLean_Stop
- AN_Idle_WallLeanLeftFoot_LookAround
- AN_Idle_WallLeanLeftFoot_LookLeft
- AN_Idle_WallLeanLeftFoot_LookRight
- AN_Idle_WallLeanLeftFoot_Loop_01
- AN_Idle_WallLeanLeftFoot_Start
- AN_Idle_WallLeanLeftFoot_Stop