Drunk NPC Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 56
- Animated: Yes
Animation Types Included:
- Drunk Sit Animations
- Drunk Stand Animations
- Drunk Lean Animations
- Drunk Lean 2 Animations
- Drunk Walk Animations
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 0
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Drunk_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Drunk NPC Animation Pack.
LEAN
- AN_Drunk_Lean_Drink_01
- AN_Drunk_Lean_Drink_02
- AN_Drunk_Lean_Idle_01
- AN_Drunk_Lean_Start
- AN_Drunk_Lean_Stop
- AN_Drunk_Lean_Talk_01
- AN_Drunk_Lean_Talk_02
- AN_Drunk_Lean_Talk_03
LEAN 2
- AN_Drunk_Lean2_Drink_01
- AN_Drunk_Lean2_Drink_02
- AN_Drunk_Lean2_Idle_01
- AN_Drunk_Lean2_Smoking_01
- AN_Drunk_Lean2_Start
- AN_Drunk_Lean2_Stop
- AN_Drunk_Lean2_Talk_01
- AN_Drunk_Lean2_Talk_02
- AN_Drunk_Lean2_Talk_03
SIT
- AN_Drunk_Sit_Drink_01
- AN_Drunk_Sit_Drink_02
- AN_Drunk_Sit_DrinkSmoking_02
- AN_Drunk_Sit_Idle_01
- AN_Drunk_Sit_Idle_02
- AN_Drunk_Sit_Idle_03
- AN_Drunk_Sit_Smoking_01
- AN_Drunk_Sit_Start
- AN_Drunk_Sit_Stop
- AN_Drunk_Sit_Talk_01
- AN_Drunk_Sit_Talk_02
- AN_Drunk_Sit_Talk_03
- AN_Drunk_Sit_TalkDrink_01
- AN_Drunk_Sit_Throw_01
STAND
- AN_Drunk_Stand_Drink_01
- AN_Drunk_Stand_Drink_02
- AN_Drunk_Stand_DrinkSmoking_01
- AN_Drunk_Stand_Idle_01
- AN_Drunk_Stand_Idle_02
- AN_Drunk_Stand_Idle_03
- AN_Drunk_Stand_Idle_04
- AN_Drunk_Stand_Nauseous_01
- AN_Drunk_Stand_Nauseous_02
- AN_Drunk_Stand_Smoking_01
- AN_Drunk_Stand_Talk_01
- AN_Drunk_Stand_Talk_02
- AN_Drunk_Stand_TalkDrink_01
- AN_Drunk_Stand_Throw_01
- AN_Drunk_Stand_Throw_02
- AN_Drunk_Stand_Vomit_01
WALK
- AN_Drunk_Walk_Bottle_01
- AN_Drunk_Walk_Forward_01
- AN_Drunk_Walk_Forward_02
- AN_Drunk_Walk_Slow_01
- AN_Drunk_Walk_StaggerLeft_01
- AN_Drunk_Walk_StaggerRight_01
- AN_Drunk_Walk_Talk_01
- AN_Drunk_Walk_TurnLeft_01
- AN_Drunk_Walk_TurnRight_01