Technical Information

Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).

Characters

  • Number of Characters: 0 (Animation-only pack – no character meshes included)
  • Number of Skins: 0
  • Vertex Count of Characters: N/A

Rigging

  • Rigged: Yes
  • Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
  • IK Bones Included: Yes
  • Retarget Ready: Yes

Animations

  • Number of Animations: 56
  • Animated: Yes

Animation Types Included:

  • Drunk Sit Animations
  • Drunk Stand Animations
  • Drunk Lean Animations
  • Drunk Lean 2 Animations
  • Drunk Walk Animations

Root Motion

  • Root Motion: Included
  • In-Place Versions: Supported (disable root motion inside UE if needed)

Root Motion Setup (UE5):

  • Animation Sequence → Asset Details → Root Motion → Enable Root Motion
  • Character Movement → Root Motion Mode → Set as required

Materials & Textures

  • Number of Materials: 0
  • Number of Material Instances: 0
  • Number of Textures: 0
  • Texture Resolutions: N/A

(Animation-only package – no materials or textures included)

Blueprints

  • Number of Blueprints: 0
  • Input: No
  • Network Replicated: No

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

Important Notes

  • Animation-only pack (no character meshes included)
  • Designed for UE5 Mannequin (Epic Skeleton)
  • Clean naming convention (AN_Drunk_*)
  • Categorized for Behavior Trees & State Machines
  • Compatible with crowd systems

Animation List

Complete animation list included in the Drunk NPC Animation Pack.

LEAN

  • AN_Drunk_Lean_Drink_01
  • AN_Drunk_Lean_Drink_02
  • AN_Drunk_Lean_Idle_01
  • AN_Drunk_Lean_Start
  • AN_Drunk_Lean_Stop
  • AN_Drunk_Lean_Talk_01
  • AN_Drunk_Lean_Talk_02
  • AN_Drunk_Lean_Talk_03

LEAN 2

  • AN_Drunk_Lean2_Drink_01
  • AN_Drunk_Lean2_Drink_02
  • AN_Drunk_Lean2_Idle_01
  • AN_Drunk_Lean2_Smoking_01
  • AN_Drunk_Lean2_Start
  • AN_Drunk_Lean2_Stop
  • AN_Drunk_Lean2_Talk_01
  • AN_Drunk_Lean2_Talk_02
  • AN_Drunk_Lean2_Talk_03

SIT

  • AN_Drunk_Sit_Drink_01
  • AN_Drunk_Sit_Drink_02
  • AN_Drunk_Sit_DrinkSmoking_02
  • AN_Drunk_Sit_Idle_01
  • AN_Drunk_Sit_Idle_02
  • AN_Drunk_Sit_Idle_03
  • AN_Drunk_Sit_Smoking_01
  • AN_Drunk_Sit_Start
  • AN_Drunk_Sit_Stop
  • AN_Drunk_Sit_Talk_01
  • AN_Drunk_Sit_Talk_02
  • AN_Drunk_Sit_Talk_03
  • AN_Drunk_Sit_TalkDrink_01
  • AN_Drunk_Sit_Throw_01

STAND

  • AN_Drunk_Stand_Drink_01
  • AN_Drunk_Stand_Drink_02
  • AN_Drunk_Stand_DrinkSmoking_01
  • AN_Drunk_Stand_Idle_01
  • AN_Drunk_Stand_Idle_02
  • AN_Drunk_Stand_Idle_03
  • AN_Drunk_Stand_Idle_04
  • AN_Drunk_Stand_Nauseous_01
  • AN_Drunk_Stand_Nauseous_02
  • AN_Drunk_Stand_Smoking_01
  • AN_Drunk_Stand_Talk_01
  • AN_Drunk_Stand_Talk_02
  • AN_Drunk_Stand_TalkDrink_01
  • AN_Drunk_Stand_Throw_01
  • AN_Drunk_Stand_Throw_02
  • AN_Drunk_Stand_Vomit_01

WALK

  • AN_Drunk_Walk_Bottle_01
  • AN_Drunk_Walk_Forward_01
  • AN_Drunk_Walk_Forward_02
  • AN_Drunk_Walk_Slow_01
  • AN_Drunk_Walk_StaggerLeft_01
  • AN_Drunk_Walk_StaggerRight_01
  • AN_Drunk_Walk_Talk_01
  • AN_Drunk_Walk_TurnLeft_01
  • AN_Drunk_Walk_TurnRight_01