Technical Information

Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).

Characters

  • Number of Characters: 0 (Animation-only pack – no character meshes included)
  • Number of Skins: 0
  • Vertex Count of Characters: N/A

Rigging

  • Rigged: Yes
  • Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
  • IK Bones Included: Yes
  • Retarget Ready: Yes

Animations

  • Number of Animations: 36
  • Animated: Yes

Animation Types Included:

  • Door Handle & Open/Close Interactions
  • Lock, Key & Lockpick Animations
  • Force Entry (Kick & Shoulder Charge)
  • Knocking & Peeking Animations
  • Sliding Door Animations
  • Garage Door & Roll-Up Animations

Root Motion

  • Root Motion: Included
  • In-Place Versions: Supported (disable root motion inside UE if needed)

Root Motion Setup (UE5):

  • Animation Sequence → Asset Details → Root Motion → Enable Root Motion
  • Character Movement → Root Motion Mode → Set as required

Materials & Textures

  • Number of Materials: 0
  • Number of Material Instances: 0
  • Number of Textures: 0
  • Texture Resolutions: N/A

(Animation-only package – no materials or textures included)

Blueprints

  • Number of Blueprints: 0
  • Input: No
  • Network Replicated: No

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

Important Notes

  • Animation-only pack (no character meshes included)
  • Designed for UE5 Mannequin (Epic Skeleton)
  • Clean naming convention (AN_Door_*, AN_DoorSliding_*, AN_GarageDoor_*)
  • Categorized for Behavior Trees & State Machines
  • Compatible with interaction & crowd systems

Animation List

Complete animation list included in the Door Animation Pack.

FORCE ENTRY / BREAK IN

  • AN_Door_ForceEntry_Kick_01
  • AN_Door_ForceEntry_ShoulderRam_01
  • AN_Door_ForceEntry_PryOpen_01

DOOR HANDLE & INTERACTION

  • AN_Door_Handle_OpenPush_LH_01
  • AN_Door_Handle_OpenPull_LH_01
  • AN_Door_Handle_OpenPush_RH_01
  • AN_Door_Handle_OpenPull_RH_01
  • AN_Door_Handle_LockedTry_LH_01
  • AN_Door_Handle_LockedTry_RH_01
  • AN_Door_Handle_KeyUnlock_LH_01
  • AN_Door_Handle_KeyUnlock_RH_01
  • AN_Door_Handle_SlowSneakOpen_01
  • AN_Door_Handle_QuickClose_01
  • AN_Door_Handle_SlamShut_01
  • AN_Door_Handle_PassThroughOpen_01
  • AN_Door_Handle_PassThroughClose_01

KNOCK & PEEK

  • AN_Door_Knock_Gentle_RH_01
  • AN_Door_Knock_HeavyPounding_RH_01
  • AN_Door_Knock_UrgentFast_RH_01
  • AN_Door_Peek_CrackOpen_01
  • AN_Door_Peek_LookThrough_01
  • AN_Door_Peek_CautiousListen_01

SLIDING DOOR

  • AN_DoorSliding_SlideLeft_01
  • AN_DoorSliding_SlideRight_01
  • AN_DoorSliding_HardSlideLeft_01
  • AN_DoorSliding_HardSlideRight_01
  • AN_DoorSliding_LeftHand_Locked_01
  • AN_DoorSliding_RightHand_Locked_01

GARAGE DOOR

  • AN_GarageDoor_PullUpHeavy_01
  • AN_GarageDoor_PullUpStuck_01
  • AN_GarageDoor_PullDownClose_01
  • AN_GarageDoor_ButtonPress_Wall_01
  • AN_GarageDoor_RemoteClick_01
  • AN_GarageDoor_ChainHoistPull_01
  • AN_GarageDoor_CrawlUnderOpening_01
  • AN_GarageDoor_KickBottom_01