Customization Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 116
- Animated: Yes
Animation Types Included:
- Adjust Animations (Backpack, Belt, Glasses, Gloves, Hair Fix, Hat, Mask, Necklace, Pants, Shoes, Watch)
- Check / Inspection Animations (Full Body Check, Full Body Scan, Model Poses)
- Approval / Reaction (Nod Approval, Shrug Not Sure, Disappointed)
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 0
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Custom_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Customization Animation Pack.
ADJUST
- AN_Custom_Adjust_Backpack
- AN_Custom_Adjust_Backpack2
- AN_Custom_Adjust_Backpack3
- AN_Custom_Adjust_Backpack4
- AN_Custom_Adjust_Backpack5
- AN_Custom_Adjust_Belt
- AN_Custom_Adjust_Earring_Touch
- AN_Custom_Adjust_Earring_Touch2
- AN_Custom_Adjust_Earring_Touch3
- AN_Custom_Adjust_Glasses
- AN_Custom_Adjust_Glasses2
- AN_Custom_Adjust_Glasses3
- AN_Custom_Adjust_Glasses4
- AN_Custom_Adjust_Glasses5
- AN_Custom_Adjust_Glasses6
- AN_Custom_Adjust_Glove_L
- AN_Custom_Adjust_Glove_L2
- AN_Custom_Adjust_Glove_R
- AN_Custom_Adjust_Glove_R2
- AN_Custom_Adjust_Gloves
- AN_Custom_Adjust_Gloves2
- AN_Custom_Adjust_Gloves3
- AN_Custom_Adjust_Gloves4
- AN_Custom_Adjust_Gloves5
- AN_Custom_Adjust_Gloves6
- AN_Custom_Adjust_Gloves7
- AN_Custom_Adjust_Hair_Fix
- AN_Custom_Adjust_Hair_Fix2
- AN_Custom_Adjust_Hat_Brim
- AN_Custom_Adjust_Hat_Brim2
- AN_Custom_Adjust_Hat_Brim3_2
- AN_Custom_Adjust_Hat_Brim4_2
- AN_Custom_Adjust_Hat_Brim6
- AN_Custom_Adjust_Hat_Brim7_2
- AN_Custom_Adjust_Hat_Brim8
- AN_Custom_Adjust_Hat_Brim9
- AN_Custom_Adjust_Horror_Mask
- AN_Custom_Adjust_Horror_Mask2
- AN_Custom_Adjust_Mask
- AN_Custom_Adjust_Necklace
- AN_Custom_Adjust_Necklace2
- AN_Custom_Adjust_Necklace3
- AN_Custom_Adjust_Necklace4
- AN_Custom_Adjust_Pants
- AN_Custom_Adjust_Pants2
- AN_Custom_Adjust_Pants3
- AN_Custom_Adjust_Pants4
- AN_Custom_Adjust_Pants5
- AN_Custom_Adjust_Shoes_Check
- AN_Custom_Adjust_Shoes_Check2
- AN_Custom_Adjust_Shoes_Check3
- AN_Custom_Adjust_Shoes_Check4
- AN_Custom_Adjust_Shoes_Check5
- AN_Custom_Adjust_Shoes_Check6
- AN_Custom_Adjust_Watch
- AN_Custom_Adjust_Watch2
- AN_Custom_Adjust_Watch3
- AN_Custom_Adjust_Watch_Ben10
CHECK
- AN_Custom_Check_Disappointed
- AN_Custom_Check_Disappointed2
- AN_Custom_Check_Disappointed3
- AN_Custom_Check_Disappointed4
- AN_Custom_Check_Disappointed5
- AN_Custom_Check_Disappointed6
- AN_Custom_Check_Disappointed7
- AN_Custom_Check_FullBody
- AN_Custom_Check_FullBody2_2
- AN_Custom_Check_FullBody2_4
- AN_Custom_Check_FullBody3
- AN_Custom_Check_FullBody4
- AN_Custom_Check_FullBody6
- AN_Custom_Check_FullBody7
- AN_Custom_Check_FullBody8
- AN_Custom_Check_FullBody_Scan_Confident
- AN_Custom_Check_FullBody_Scan_Confident2
- AN_Custom_Check_FullBody_Scan_Slow
- AN_Custom_Check_FullBody_Scan_Slow6
- AN_Custom_Check_Half_Turn_Back
- AN_Custom_Check_Half_Turn_Back2
- AN_Custom_Check_ModelPose
- AN_Custom_Check_ModelPose2
- AN_Custom_Check_ModelPose3
- AN_Custom_Check_ModelPose4
- AN_Custom_Check_ModelPose5
- AN_Custom_Check_ModelPose6
- AN_Custom_Check_Nod_Approval
- AN_Custom_Check_Nod_Approval2
- AN_Custom_Check_Nod_Approval3
- AN_Custom_Check_Nod_Approval4
- AN_Custom_Check_Nod_Approval5
- AN_Custom_Check_Pose_ShiftWeight_L
- AN_Custom_Check_Pose_ShiftWeight_L2
- AN_Custom_Check_Pose_ShiftWeight_R
- AN_Custom_Check_Pose_ShiftWeight_R2
- AN_Custom_Check_Shrug_NotSure
- AN_Custom_Check_Shrug_NotSure2
- AN_Custom_Check_Shrug_NotSure3
- AN_Custom_Check_Shrug_NotSure4
- AN_Custom_Check_Spin_Full_360
- AN_Custom_Check_Spin_Full_3602
- AN_Custom_Check_Spin_Full_3603
- AN_Custom_Check_Spin_Full_3604
- AN_Custom_Check_Turn_Left_90
- AN_Custom_Check_Turn_Left_90_2
- AN_Custom_Check_Turn_Right_90
- AN_Custom_Check_Turn_Right_90_2