Technical Information

Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).

Characters

  • Number of Characters: 0 (Animation-only pack – no character meshes included)
  • Number of Skins: 0
  • Vertex Count of Characters: N/A

Rigging

  • Rigged: Yes
  • Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
  • IK Bones Included: Yes
  • Retarget Ready: Yes

Animations

  • Number of Animations: 116
  • Animated: Yes

Animation Types Included:

  • Adjust Animations (Backpack, Belt, Glasses, Gloves, Hair Fix, Hat, Mask, Necklace, Pants, Shoes, Watch)
  • Check / Inspection Animations (Full Body Check, Full Body Scan, Model Poses)
  • Approval / Reaction (Nod Approval, Shrug Not Sure, Disappointed)

Root Motion

  • Root Motion: Included
  • In-Place Versions: Supported (disable root motion inside UE if needed)

Root Motion Setup (UE5):

  • Animation Sequence → Asset Details → Root Motion → Enable Root Motion
  • Character Movement → Root Motion Mode → Set as required

Materials & Textures

  • Number of Materials: 0
  • Number of Material Instances: 0
  • Number of Textures: 0
  • Texture Resolutions: N/A

(Animation-only package – no materials or textures included)

Blueprints

  • Number of Blueprints: 0
  • Input: No
  • Network Replicated: No

Supported Development Platforms

  • Windows: Yes
  • Mac: Yes

Important Notes

  • Animation-only pack (no character meshes included)
  • Designed for UE5 Mannequin (Epic Skeleton)
  • Clean naming convention (AN_Custom_*)
  • Categorized for Behavior Trees & State Machines
  • Compatible with crowd systems

Animation List

Complete animation list included in the Customization Animation Pack.

ADJUST

  • AN_Custom_Adjust_Backpack
  • AN_Custom_Adjust_Backpack2
  • AN_Custom_Adjust_Backpack3
  • AN_Custom_Adjust_Backpack4
  • AN_Custom_Adjust_Backpack5
  • AN_Custom_Adjust_Belt
  • AN_Custom_Adjust_Earring_Touch
  • AN_Custom_Adjust_Earring_Touch2
  • AN_Custom_Adjust_Earring_Touch3
  • AN_Custom_Adjust_Glasses
  • AN_Custom_Adjust_Glasses2
  • AN_Custom_Adjust_Glasses3
  • AN_Custom_Adjust_Glasses4
  • AN_Custom_Adjust_Glasses5
  • AN_Custom_Adjust_Glasses6
  • AN_Custom_Adjust_Glove_L
  • AN_Custom_Adjust_Glove_L2
  • AN_Custom_Adjust_Glove_R
  • AN_Custom_Adjust_Glove_R2
  • AN_Custom_Adjust_Gloves
  • AN_Custom_Adjust_Gloves2
  • AN_Custom_Adjust_Gloves3
  • AN_Custom_Adjust_Gloves4
  • AN_Custom_Adjust_Gloves5
  • AN_Custom_Adjust_Gloves6
  • AN_Custom_Adjust_Gloves7
  • AN_Custom_Adjust_Hair_Fix
  • AN_Custom_Adjust_Hair_Fix2
  • AN_Custom_Adjust_Hat_Brim
  • AN_Custom_Adjust_Hat_Brim2
  • AN_Custom_Adjust_Hat_Brim3_2
  • AN_Custom_Adjust_Hat_Brim4_2
  • AN_Custom_Adjust_Hat_Brim6
  • AN_Custom_Adjust_Hat_Brim7_2
  • AN_Custom_Adjust_Hat_Brim8
  • AN_Custom_Adjust_Hat_Brim9
  • AN_Custom_Adjust_Horror_Mask
  • AN_Custom_Adjust_Horror_Mask2
  • AN_Custom_Adjust_Mask
  • AN_Custom_Adjust_Necklace
  • AN_Custom_Adjust_Necklace2
  • AN_Custom_Adjust_Necklace3
  • AN_Custom_Adjust_Necklace4
  • AN_Custom_Adjust_Pants
  • AN_Custom_Adjust_Pants2
  • AN_Custom_Adjust_Pants3
  • AN_Custom_Adjust_Pants4
  • AN_Custom_Adjust_Pants5
  • AN_Custom_Adjust_Shoes_Check
  • AN_Custom_Adjust_Shoes_Check2
  • AN_Custom_Adjust_Shoes_Check3
  • AN_Custom_Adjust_Shoes_Check4
  • AN_Custom_Adjust_Shoes_Check5
  • AN_Custom_Adjust_Shoes_Check6
  • AN_Custom_Adjust_Watch
  • AN_Custom_Adjust_Watch2
  • AN_Custom_Adjust_Watch3
  • AN_Custom_Adjust_Watch_Ben10

CHECK

  • AN_Custom_Check_Disappointed
  • AN_Custom_Check_Disappointed2
  • AN_Custom_Check_Disappointed3
  • AN_Custom_Check_Disappointed4
  • AN_Custom_Check_Disappointed5
  • AN_Custom_Check_Disappointed6
  • AN_Custom_Check_Disappointed7
  • AN_Custom_Check_FullBody
  • AN_Custom_Check_FullBody2_2
  • AN_Custom_Check_FullBody2_4
  • AN_Custom_Check_FullBody3
  • AN_Custom_Check_FullBody4
  • AN_Custom_Check_FullBody6
  • AN_Custom_Check_FullBody7
  • AN_Custom_Check_FullBody8
  • AN_Custom_Check_FullBody_Scan_Confident
  • AN_Custom_Check_FullBody_Scan_Confident2
  • AN_Custom_Check_FullBody_Scan_Slow
  • AN_Custom_Check_FullBody_Scan_Slow6
  • AN_Custom_Check_Half_Turn_Back
  • AN_Custom_Check_Half_Turn_Back2
  • AN_Custom_Check_ModelPose
  • AN_Custom_Check_ModelPose2
  • AN_Custom_Check_ModelPose3
  • AN_Custom_Check_ModelPose4
  • AN_Custom_Check_ModelPose5
  • AN_Custom_Check_ModelPose6
  • AN_Custom_Check_Nod_Approval
  • AN_Custom_Check_Nod_Approval2
  • AN_Custom_Check_Nod_Approval3
  • AN_Custom_Check_Nod_Approval4
  • AN_Custom_Check_Nod_Approval5
  • AN_Custom_Check_Pose_ShiftWeight_L
  • AN_Custom_Check_Pose_ShiftWeight_L2
  • AN_Custom_Check_Pose_ShiftWeight_R
  • AN_Custom_Check_Pose_ShiftWeight_R2
  • AN_Custom_Check_Shrug_NotSure
  • AN_Custom_Check_Shrug_NotSure2
  • AN_Custom_Check_Shrug_NotSure3
  • AN_Custom_Check_Shrug_NotSure4
  • AN_Custom_Check_Spin_Full_360
  • AN_Custom_Check_Spin_Full_3602
  • AN_Custom_Check_Spin_Full_3603
  • AN_Custom_Check_Spin_Full_3604
  • AN_Custom_Check_Turn_Left_90
  • AN_Custom_Check_Turn_Left_90_2
  • AN_Custom_Check_Turn_Right_90
  • AN_Custom_Check_Turn_Right_90_2