Conversation NPC Animation Pack
Technical Information
Missing asset/count information for Animations, Blueprints, Materials, Meshes and Textures: Completed below (Animation-only package).
Characters
- Number of Characters: 0 (Animation-only pack – no character meshes included)
- Number of Skins: 0
- Vertex Count of Characters: N/A
Rigging
- Rigged: Yes
- Rigged to Epic Skeleton: Yes (UE5 Mannequin – Manny/Quinn)
- IK Bones Included: Yes
- Retarget Ready: Yes
Animations
- Number of Animations: 84
- Animated: Yes
Animation Types Included:
- Casual Conversation
- Agreement / Support
- Disagreement / Defensive
- Explanation / Question
- Listening / Neutral Reactions
- Street Conversation Sets
- Interaction / Handshake / Hug
- Seated Conversation
- Walking Conversation
Root Motion
- Root Motion: Included
- In-Place Versions: Supported (disable root motion inside UE if needed)
Root Motion Setup (UE5):
- Animation Sequence → Asset Details → Root Motion → Enable Root Motion
- Character Movement → Root Motion Mode → Set as required
Materials & Textures
- Number of Materials: 0
- Number of Material Instances: 0
- Number of Textures: 0
- Texture Resolutions: N/A
(Animation-only package – no materials or textures included)
Blueprints
- Number of Blueprints: 0
- Input: No
- Network Replicated: No
Supported Development Platforms
- Windows: Yes
- Mac: Yes
Important Notes
- Animation-only pack (no character meshes included)
- Designed for UE5 Mannequin (Epic Skeleton)
- Clean naming convention (AN_Conv_*)
- Categorized for Behavior Trees & State Machines
- Compatible with crowd systems
Animation List
Complete animation list included in the Conversation NPC Animation Pack.
CASUAL / SOCIAL
- AN_Conv_Casual_Chat_01
- AN_Conv_Casual_Chat_02
- AN_Conv_Casual_Chat_03
- AN_Conv_Casual_Chat_04
- AN_Conv_Casual_Chat_05
- AN_Conv_Casual_ComeOn_01
- AN_Conv_Casual_ComeOn_02
- AN_Conv_Casual_JokeReact_01
- AN_Conv_Casual_JokeReact_02
- AN_Conv_Casual_JokeReact_03
- AN_Conv_Casual_JokeReact_Poke_01
- AN_Conv_Casual_JokeReact_Poke_02
- AN_Conv_Casual_PointSide_Left
- AN_Conv_Casual_PointSide_Right
- AN_Conv_Casual_SmallLaugh_01
- AN_Conv_Talk_Casual_01
AGREEMENT / SUPPORT
- AN_Conv_Agree_LeanForward_01
- AN_Conv_Agree_NodStrong_01
- AN_Conv_Agree_OpenHand_01
- AN_Conv_Agree_Point_01
- AN_Conv_Supportive_01
DISAGREE / DEFENSIVE
- AN_Conv_Confused_01
- AN_Conv_Confused_LeanBack_01
- AN_Conv_Defensive_01
- AN_Conv_Defensive_PointSelf_01
- AN_Conv_Disagree_HeadShake_01
- AN_Conv_Disagree_OpenPalm_01
- AN_Conv_Doubt_01
- AN_Conv_Frustrated_HandThrow_01
- AN_Conv_Frustrated_HandThrow_02
- AN_Conv_Serious_01
- AN_Conv_Serious_LowMotion_01
EXPLAIN / QUESTION
- AN_Conv_Emphasis_HandChop_01
- AN_Conv_Emphasis_HandChop_01_2
- AN_Conv_Explain_01
- AN_Conv_Explain_01_2
- AN_Conv_Explain_Point_01
- AN_Conv_Explain_SmallGesture_01
- AN_Conv_Question_What_01
- AN_Conv_Question_Why_01
LISTEN / NEUTRAL
- AN_Conv_Idle_HandRub_01
- AN_Conv_Listen_ArmsLoose_01
- AN_Conv_Listen_LeanIn_01
- AN_Conv_Listen_Neutral_01
- AN_Conv_Listen_Nod_01
- AN_Conv_Listen_ShiftWeight_01
- AN_Conv_Listen_Think_01
- AN_Conv_Talk_Neutral_01
- AN_Conv_Talk_Neutral_02
- AN_Conv_Talk_Neutral_03
STREET CONVERSATION
- AN_Conv_Street_Conversation
- AN_Conv_Street_Conversation_2
- AN_Conv_Street_Conversation_3
- AN_Conv_Street_Conversation_4
- AN_Conv_Street_Conversation_5
- AN_Conv_Street_Conversation_6
- AN_Conv_Street_Conversation_7
- AN_Conv_Street_Conversation_8
- AN_Conv_Street_Conversation_9
- AN_Conv_Street_Conversation_10
- AN_Conv_Street_Argue_Arm_Flailing
- AN_Conv_Street_Int_Arguing_Aggressive
- AN_Conv_Street_Int_Arguing_Aggressive_2
- AN_Conv_Street_Int_Arguing_Passive
INTERACTION
- AN_Conv_Street_Int_Handshake
- AN_Conv_Street_Int_Handshake_2
- AN_Conv_Street_Int_HandshakeDude
- AN_Conv_Street_Int_HandshakeDude_2
- AN_Conv_Street_Int_Hug_Brief
SEATED CONVERSATION
- AN_Sit_ArmrestChair_Idle_ue5
- AN_Sit_ArmrestChair_StandToSit_Front_ue5
- AN_Sit_ArmrestChair_SitToStand_Front_ue5
- AN_Conv_Sit_ArmrestChair_Idle_Talk
- AN_Conv_Sit_ArmrestChair_Idle_Talk_2
- AN_Conv_Sit_ArmrestChair_Idle_Talk_3
- AN_Conv_Sit_ArmrestChair_Idle_Talk_4
- AN_Conv_Sit_ArmrestChair_Idle_Talk_5
- AN_Conv_Sit_Chair_Talk_Left
- AN_Conv_Sit_Chair_Talk_Right
WALKING CONVERSATION
- AN_Conv_Walking_Chat_Left
- AN_Conv_Walking_Chat_Right